![]() ![]() "We've been building this experiment for almost ten years," says Yury Kolomensky, senior faculty scientist in the Physics Division of Berkeley Lab, professor of physics at UC Berkeley, and U.S. The CUORE collaboration is made of 157 scientists from the U.S., Italy, China, Spain, and France, and is based in the underground Italian facility called Laboratori Nazionali del Gran Sasso (LNGS) of the INFN. ![]() ![]() Lawrence Berkeley National Lab (Berkeley Lab) manages the CUORE project in the US. ![]() Just cause some other engines run there means nothing for unity as most other engines lack a large part of unitys features and thus can get their JS bloat down far enough.The collaboration responsible for the record-setting refrigeration is called the Cryogenic Underground Observatory for Rare Events (CUORE), supported jointly by the Istituto Nazionale di Fisica Nucleare (INFN) in Italy, and the Department of Energy's Office of Science and National Science Foundation in the US. Nobody might like it but its none the less a fact that is untouchable. I would bet on NaCL, Stage 3D (flash) or the webplayer plugin for the next years until at least one of the two things is no longer handled by a consortium with members interested in personal benefit than the end user benefits.Īlso as hard as 5 years might sound: if we go by how slowly JS progresses and how little the browsers are willing to focus on one engine, there is a chance that it takes 5+ years until unity can really run there with its masses of code. If the iPhone were driven by two groups like these and not Apple, then it would today have a marketshare and growth globally even below the blackberry and as such would never have survived year 2 at all, how impossible that might seem, but the degree of inefficiency and trash that these two 'standards' bring along them is between 'why the F*** did they survive' and 'how much worse must the alternatives have been?!' (the later is easy to answer, its called flash ) Keep in mind that apple for example is part of both yet OSX even in 10.7 is still YEARS behind the current OpenGL standard (it finally got to 3.x with Lion, but the current one is 4.x and that for quite some time now) For WebGL there isn't, because its GL + Web, that are the two worst consortiums on earth and both standards are having major problems when it comes to correct and complete adoption.īy any law of math you take, this only means that if you combine these two you can bet on hell freezing before it working out as ONE standard and not 1 standard per browser (so in the end about 7). The difference is for iPhones there was a space. Unity was a showcase app for the NaCl announcement, and some of the build tools are already in the current release (though disabled). NaCl on the other hand is a fantastic idea, and I hope other browsers adopt that concept. Until then you are taking an engine capable of PS3/XBox360 comparable graphics capabilities, and trying to lock it into a technology that can barely handle Dreamcast quality graphics on currently powered systems on the browsers that it can run at all in. No point using a browser standard that isn't even remotely standardized across the different browsers. It can utilize the GPU but it does so ineffeciently and unreliably.īefore anyone should make WebGL utilizing engines, they'd need to A) solidify consistency and support across all the major browsers, and B) Make it run at even remotely comparable speed to the current generation of plugin technologies. It has spotty/non-existant support on browsers of all kinds and runs slowly. Flash, prior to the Stage3D, has crap performance(Stage3D, once it's being more utilized seems quite fast). ![]()
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